Two Worlds (video game)

Two Worlds

PC cover
Developer(s) Reality Pump
Publisher(s) SouthPeak Interactive
Designer(s) Mirosław Dymek
Composer(s) Harold Faltermeyer
Version 1.7[1]
Platform(s) Microsoft Windows, Xbox 360
Release date(s)
  • EU May 9, 2007 (Windows)[2]
  • CAN August 27, 2007
  • EU August 29, 2007 (Xbox 360)[3]
  • AUS September 7, 2007
Genre(s) Role-playing video game
Mode(s) Single-player, Multiplayer (8 Maximum)[4]
Rating(s)
Media/distribution DVD
System requirements

2.0 GHz processor; 512 MB RAM; Graphics card with Shader Model 2.0 or higher; PhysX physics accelerator

Two Worlds is a role-playing video game developed by Polish video game developer Reality Pump and published by SouthPeak Interactive for the Xbox 360 and PC. A sequel, Two Worlds II, was released in Europe on November 9, 2010.

Contents

Gameplay

The game takes place in a real-time three-dimensional fantasy landscape. As such it has drawn comparison with The Elder Scrolls IV: Oblivion.[5]

Much like in Oblivion and Gothic 3, the gameplay is non-linear. The player is free to explore the game world, accepting side quests at will. There is however, a core quest, centering around rescuing the protagonist's sister, who is being held for ransom by mysterious forces who are scheming to open the tomb of Aziraal, the god of fire.

The game does not utilize fixed character classes like other role-playing games. As the character gains experience and levels, it is possible to invest gained Attribute Points into any attribute, leading to a variety of game play styles and approaches.

The world in which the game takes place is called Antaloor. While traveling through the game the player will encounter new teleports, caves, villages, and other locations, and these travels are recorded by the in-game mini-map. Teleports allow rapid travel between explored regions. Horses are available for the player to ride as well as other animals/creatures, though a number of commentators have lamented the clumsy controls when mounted.

Death in the game leads to resurrection at a nearby shrine; these shrines are distributed across the game world, and also replenish health when the player comes in sufficient proximity.

There are various creatures in Two Worlds. Unlike other CRPGs with wilderness areas, enemies will not respawn, although most areas are densely populated.[6]

Beyond the main quest there is no set storyline to follow, the player is free to choose to complete the quests of his/her liking, and explore at will. The player may choose to act as a righteous hero and be honored amongst the population, or devilishly evil and feared, through reputation gained by completing certain quests. However, the path chosen will have consequences on the outcome of the game.

Alchemy

Two Worlds has an alchemy system that allows the player to combine ingredients to make potions, weapon enhancements, traps, and bombs. Spending Skill Points on the Alchemy Skill or using more ingredients will result in more powerful potions. Ingredients can be found as plants in the wild, the body parts of animals and monsters that have been slain, and minerals and gems taken as loot or collected off the ground. Some potions can have permanent effects such as a boost to strength, health, dexterity, magic and etc.

Factions

There are seven factions within the game for which the player can complete quests to gain reputation.[7] These are the Brotherhood, the Society, the Merchants Guild, the Giriza, the Necromancers, the House Skelden, and the Karga Clan.

The player can choose to work with any faction to achieve specific goals in the main quest. As is typical for the genre, players generally earn reputation with a faction by completing appropriate quests.

Regression

Should a player decide that they are unhappy with their ability and skill point distribution, there are NPCs called "skill changers" in some of the larger cities that offer a "regression", which allows redistribution of some skill points for a certain price. Some of the Skill changers can refund more points for a greater cost, depending on the character's level and amount of experience.

Multiplayer

A multiplayer element is included, though it is not of the Massively multiplayer online game type. Activities include horse racing, combat and quests. Single-player and multi-player characters are kept separate and not shared between modes.

While the Xbox 360 version is limited to eight players, the PC version allows a significantly greater number. However, they must be grouped into parties of no more than eight.

Using the multiplayer element in Two Worlds allows the user to change race; neither this nor the race of Elves are present in single player mode.

Other versions

Two other versions of the game have been released. The Collector's Edition was released on August 23, 2007 in the U.S. It features the game, two bonus cards with codes to unlock exclusive weapons, a bonus disc, map and a handbook.[8][9] The Royal Edition was released in Europe for the PC and Xbox 360 on September 7, 2007. It comes with a t-shirt, marked with the Two Worlds logo, a deck of playing cards, a poster with the world map, letter opener (only available in the PC version) and a bonus disc.[10][11]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 66.29% (PC), 50.81% (360)
Metacritic 65/100 (PC), 50/100 (360)
Review scores
Publication Score
Edge 4/10
Eurogamer 4/10
Game Informer 4/10
Game Revolution D+
GameSpot 7.5/10 (PC), 7/10 (360)
GameSpy
IGN 7.3/10 (PC), 6.8/10 (360)
Official Xbox Magazine 6/10
Official Xbox Magazine (UK) 5/10
TeamXbox 5.1
X-Play

Upon initial release, Two Worlds received mixed reviews; the PC version with an average critic score of 66% while the Xbox 360 version received more negative feedback with an average critic score of 51%.[12] GameSpot gave Two Worlds a 7.5 for the PC version, and a 7 for the Xbox 360 version. IGN gave the PC version 7.3, and the Xbox 360 version 6.8,[13] while Gamespy gave the game 1 star. Gameplasma gave the game a similar 7.4 for PC[14] but a 5 for the Xbox 360.[15] The game was criticized for its poor graphics, interface and voice acting, which was done by Reality Pump staff rather than professional voice-actors.[16] In Germany however, where Two Worlds was first released, reception was much more positive, receiving scores between 80% and 93% by over 50 different websites and reviewers.[17] In OXM, Two Worlds was given a score of 6.0. Most fans who seemed to like the game thought the use of early modern English and the poor script was humorous in a "so bad it's great" way.

Since release, there have been numerous patches to improve the gameplay, graphics, and controls. The most recent patch brings the game to version 1.7.B Hyper's Daniel Wilks commends the game for its "huge map, great character creation and lots to explore". However, he criticises the game for being "not finished, buggy as hell and [having] the worst ending ever".[18]

In August 2008, a new version of the game including two multiplayer add-ons was released. Honest Gamers awarded the new package 5 out of 10, one mark above that awarded to the original title.[19]

Soundtrack

The soundtrack was written by German musician Harold Faltermeyer.[20]

References

  1. ^ "Update Announcement". http://www.2-worlds.com/_load_txt.php?act=new&a=show&p=119&l=en. Retrieved 2007-07-07. 
  2. ^ "Official Two Worlds website". http://www.2-worlds.com/. Retrieved 2007-07-07. 
  3. ^ a b http://www.2-worlds.com/ Official Two Worlds website (Official News Article)
  4. ^ "Publisher's information page". http://www.southpeakgames.com/TwoWorlds/TwoWorlds.html. Retrieved 2007-07-07. 
  5. ^ Two Worlds for PC Review - PC Two Worlds Review
  6. ^ "IGN: Two Worlds Preview". IGN. 2007-04-24. http://xbox360.ign.com/articles/783/783189p1.html. 
  7. ^ Goldstein, Hilary (2007-05-09). "IGN: Building Two Worlds". IGN. http://xbox360.ign.com/articles/786/786610p1.html. 
  8. ^ "Two Worlds: A Peek Inside the Collector's Edition". IGN. 2007-08-10. http://pc.ign.com/articles/812/812298p1.html. Retrieved 2009-01-17. 
  9. ^ "Two Worlds Collector's Edition Announced". IGN. 2007-07-07. http://games.ign.com/articles/801/801215p1.html. Retrieved 2009-01-17. 
  10. ^ "Two Worlds". GameFaqs. http://www.gamefaqs.com/computer/doswin/data/914403.html. Retrieved 2009-01-17. 
  11. ^ "Two Worlds (Royal Edition)". MobyGames. http://www.mobygames.com/game/two-worlds-royal-edition. Retrieved 2009-01-17. 
  12. ^ "Two Worlds at Game Rankings". Game Rankings. 2007-09-15. http://www.gamerankings.com/htmlpages2/932336.asp. 
  13. ^ "IGN: Two Worlds on IGN". IGN. 2007-09-14. http://search.ign.com/products?query=two+worlds. 
  14. ^ "Gameplasma: Two Worlds PC Review". Gameplasma. 2008-02-10. http://www.gameplasma.com/reviews.php?do=view&id=410. 
  15. ^ "Gameplasma: Two Worlds Xbox 360 Review". Gameplasma. 2007-09-11. http://www.gameplasma.com/reviews.php?do=view&id=2. 
  16. ^ Arendt, Susan (April 22, 2008). "Two Worlds Developer Asks for Second Chance". Wired. http://www.wired.com/gamelife/2008/04/two-worlds-deve/. Retrieved 13 October 2010. 
  17. ^ "Two Worlds". Two Worlds official website; click on Reviews at the right-hand side.. 2007-09-14. http://www.2-worlds.com/. 
  18. ^ Wilks, Daniel (September 2007). "Two Worlds". Hyper (Next Media) (167): 58, 59. ISSN 1320-7458. 
  19. ^ "Two Worlds: EPIC Edition review". Honest Gamers.. 2008-09-22. http://www.honestgamers.com/systems/content.php?review_id=7400&platform=PC&abr=PC&gametitle=Two+Worlds%3A+Epic+Edition. 
  20. ^ "The Two Worlds Soundtrack". TopWare. 2007-08-22. http://www.twoworlds-game.com/index.php?option=com_content&task=view&id=144&Itemid=2. 

External links